The virtualmachine is a good idea, I am lucky in that I do still have my Windows set up as dual boot so could do it that way if needed however (as per another thread I have just made), this whole thing might be a bit redundant (sorry, although I always enjoy your advice and help!) as I have just timeshifted back to 19.3 about 30 mins ago for reasons I won't bore you with in this thread so I still have access to EasyMP3Gain at the moment. I'd never push any music to the limit (without clipping) as is the trend these days as I've always believed less is more, I know that a lot of the internet stations just crank the volume up but I've never done it and try to stick with the guidelines. I honestly wasn't expecting anyone to do any of the graft for me but the man pages just completely threw me when it started talking about integers and working out values etc. rg_contrib), not from the repositories because it's old, install Windows and make your modifications there. If you get desperate for a GUI, you could always install VirtualBox, via download or ppa (. That clearly implies a GUI, so I looked a bit more and found this: Set the "Target Normal Volume" to 92.0 dB I can only find one QT4 version in a tar.gz file but the instructions seem to be for WindowsĬode: Select all Go to "Options -> Advanced." and make sure the "Enable Maximizing features" option is checked Thank you.ĮDIT: On trying to install wxMP3Gain which was last updated in 2019, I am following the instructions but am now getting Package 'libwxgtk3.0-dev' has no installation candidate so I am stuck again. I was getting that on any of the ones I tried (so I did look online before asking here) - I will install that though and see how I get on. Thank you - interestingly I did find those via that search last night before posting and the when I was trying to install the warning I was given was Dependency is not satisfiable: libwxgtk3.0-0v5 (>= 3.0.2+dfsg) and any Qt application, irrespective of the version of Qt, will pull in a lot of Qt libraries, and that might not be to your liking, so take a timeshift snapshot before playing with any of that stuff. There are other options, which you'll see when you do your own search, but be aware that they are nearly all Qt4, which is old. It just writes information as a tag (generally APEv2).I found that by searching for mp3gain gui. The original digital audio data remains untouched. That's why MP3Gain doesn't alter the file. Unlike other volume normalization methods, there's no need to decode and re-encode the audio file to implement ReplayGain. The Replaygain header is not supported by all players. Note that the advantage of using MP3Gain is that the global gain header for each block MUST be supported by all MP3 players, hardware or software. This MP3 file will then play at the right volume in all players, whether or not they are Replaygain-aware. Since MP3Gain has adjusted the global gain field for each block to give the right volume, the volume adjustments in that Replaygain header will be small. MP3Gain also writes a Replaygain header which applies to the whole MP3 file. MP3Gain then writes to the global gain header of every block, adjusting them all up or down by the same amount in order to achieve those Replaygain values. MP3Gain determines the Replaygain values for the MP3 file. In addition to these global gain fields, each MP3 file can also have a Replaygain header which applies to the whole file, and which tells a Replaygain-aware MP3 player how loud to play that file. Each block has a global gain field which tells an MP3 file player how loud to play that block. Each block corresponds to a few milliseconds of music. c=24527&hl)Īn MP3 file is composed of many blocks of audio, one after the other. Here is a clear explanation about what MP3Gain does, extracted from an old thread of hidrogenaudio's forums (. MP3Gain works with mp3 files, but its implementation has certain particularities. There are many tools, either integrated with audio players or converters (foobar2000, MediaMonkey, Winamp, soundKonverter, etc) or as standalone apps (MP3Gain, VorbisGain, AACGain, etc.) that analizes files, per track or per album, and implement the volume adjustement level. ReplayGain is an algorithm that, applied on audio files, allows the normalization of their perceived volume. You are confusing the concepts, but you're not totally mistaken. ReplayGain just adds some information to the tags and only works on players that support it. MP£ Gain actually alters the MP3 file so it's volume is the same on any device playing it. Carbonize wrote:Unless something has changed since I last played with these things what MP3 Gain does and what ReplayGain is are two entirely different things.
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